﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame1
{
    abstract class Scene
    {
        public Scene() { }
        public abstract void Load(ContentManager content, Vector2 window);
        public abstract void Update(GameTime gameTime);
        public abstract void Draw(SpriteBatch spriteBatch, GameTime gameTime);

    }
}
